Netofficials builds augmented reality, virtual reality and mixed reality applications across mobile devices, standalone headsets and enterprise MR hardware — covering the full spectrum from smartphone AR overlays to fully immersive VR environments and browser-based XR experiences that require no app install.
The service spans ARKit and ARCore for native iOS and Android AR, Unity and Unreal Engine for real-time 3D environments and headset applications, and WebXR for experiences delivered through a standard browser. Hardware targets include Meta Quest 2, Meta Quest 3, Microsoft HoloLens and Apple Vision Pro, as well as the iOS and Android devices your users already carry. This breadth matters because the right platform depends on your audience, your content and whether users are on a factory floor, in a showroom or working remotely.
Netofficials also handles the 3D asset pipeline — modelling, optimisation and integration — so projects are not blocked by missing content. For organisations that want to validate an idea before committing to a full build, proof of concept development is available as a structured first step. Where the XR experience connects to back-end systems or existing software, the team draws on custom software built around your workflows to ensure the integration holds.